Many teachers are hesitant to present games in the classroom. In fact, Denham (2017) reported that only 25% of teachers surveyed used games to teach new concepts and only 33% of the teachers used games to reinforce previously learned materials. Research is proving that using games in the classroom to demonstrate mastery in concepts isContinue reading “Games in the Classroom Demonstrate Mastery”
Category Archives: Uncategorized
Appropriate use of Games in the Classroom
Teachers need to take steps to ensure the appropriate use of games in the classroom and provide safeguards to ensure that learning is taking place. Papadakis (2018) report that teachers need to appropriately use the game within the educational setting. The authors report that the teacher needs to provide a preconfigured teaching context before introducingContinue reading “Appropriate use of Games in the Classroom”
Ergonomics and Games in the Classroom
Children sit for long hours in the classroom working at their desks and the use of computer-based technology has added to the hours of sitting (Saltikov et al., 2019). Saltikov et al. (2019) report that musculoskeletal and back health of children in schools is become a global health problem. If students do not demonstrate theContinue reading “Ergonomics and Games in the Classroom”
Age and Disability: Games in the Classroom
There are many factors to consider when choosing a digital game for the classroom. Most games are designed for a particular group that is disabled that may include blind or deaf individuals rather than disabled individuals in general (Hersh & Laproni, 2018). When choosing digital games for the classroom the teacher needs to consider theContinue reading “Age and Disability: Games in the Classroom”
The Purpose of games in the classroom
Digital based games in the classroom may be a controversial issue for many individuals. However, when one examines the purposes of games in the classroom, that perception may change. There are several purposes for games in the classroom. According to Huizenga et al. (2015) the purposes of gaming include cognitive learning outcomes, motivational outcomes, andContinue reading “The Purpose of games in the classroom”
The Purpose of Games in the Classroom
Digital based games in the classroom may be a controversial issue for many individuals. However, when one examines the purposes of games in the classroom, that perception may change. There are several purposes for games in the classroom. According to Huizenga et al. (2015) the purposes of gaming include cognitive learning outcomes, motivational outcomes, andContinue reading “The Purpose of Games in the Classroom”
Digital games in the classroom are not just for fun or toys
While many parents, teachers, guidance counselors, or community members may argue that digital games are toys and just for fun, the research indicates that this not true. Game based learning is full of rich, substantial, and educationally meaningful benefits for the student. The elements in game-based learning provide students with meaningful benefits and teachers needContinue reading “Digital games in the classroom are not just for fun or toys”
How do Games Influence Learning?
Games in the classroom have been around for 40 years. Games influence learning in a variety of ways. According to Papadakis (2018) research shows that games can stimulate cognitive processes for the student that include: problem solving, making inferences, increase deductive and indicative reasoning, reading explicit and implicit information. Furthermore, games in theContinue reading “How do Games Influence Learning?”
My First Blog Post
Be yourself; Everyone else is already taken. — Oscar Wilde. This is the first post on my new blog. I’m just getting this new blog going, so stay tuned for more. Subscribe below to get notified when I post new updates. Computer games for learning have been in classrooms since the 1970’s. The Oregon TrailContinue reading “My First Blog Post”
Julie Pettibone- Gaming Philosophy
Let’s take a journey about games in the classroom. I’ll define games, how games influence learning, discuss games are not just for fun, purposes of games in the classroom, role of ergonomics, appropriate uses, and many more exciting topics.